Mar 14, 2011, 05:17 PM // 17:17
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#1
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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Snares, they're annoying in PvE
Don't remove the snares, instead, lower the duration.
It isn't during the battle that annoys me, it is after the battle. That the Far Shiverpeaks, and Kryta has tons of snares with duration that is too long.
20 seconds is too long as a snare, I can kill a group within that time. Therefore I have to waste extra time because of the snare.
Just make snares have a max duration of 10 seconds. Anyone with a good group can defeat them during that time. Instead of wasting 10 extra seconds give or take, you waste 2-3 seconds depending on the group.
Because the duration is lower, lower the recharge, so the monsters can spam the snare to mitigate damage as a skill to protect themselves instead of an annoyance for extraneous out of combat snare.
10 seconds is more than to snare both runners in the Moddok Cervice mission.
No one ever uses snare in PvE. Lowering recharge and duration may encourage Rangers and other snare skills to be used for mitigation. Because you do not need 20 seconds to kill a monster.
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Mar 14, 2011, 05:48 PM // 17:48
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#2
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Jungle Guide
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It's too much effort to remove a small annoyance unfortunately, and it's mainly down to monsters super buffed attributes. I agree that things like ice golems and mesmers with stuff like crippling anguish are just a pain. Thankfully hex removal isn't such an issue with 7heroes so just remember to pack stuff like hex eater sig when necessary.
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Mar 14, 2011, 06:02 PM // 18:02
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#3
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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it is only an annoyance, live with it
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Mar 14, 2011, 06:05 PM // 18:05
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#4
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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bring condition/hex removals
remove the condition and/or hex
repeat as necessary
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Mar 14, 2011, 06:21 PM // 18:21
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#5
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by RedDog91
bring condition/hex removals
remove the condition and/or hex
repeat as necessary
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This is exactly right. In PvE, your opponents and their skills are predetermined.
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Mar 14, 2011, 06:25 PM // 18:25
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#6
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Hex Eater Signet is pretty nice, but so is Convert Hexes and others for hexes. Foul Feast, Assassin's Remedy, Mend Body and Soul, Mend Condition, I Am Unstoppable, and Draw Conditions for conditions. Any group of players or heroes should have room.
I very regularly use Signet of Pious Restraint on Pious Renewal builds and Fevered Dreams builds usually have cripple.
Really just adjust your heroes or ask your party for specific skills.
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Mar 14, 2011, 06:33 PM // 18:33
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#7
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Use Fallback, hexeater sig (deep freeze), remove hex/smite hex/deny hex (imagined burden, etc) , and mend body & soul (cripple)/dismiss condition/empathic removal(cripple).
The only real strong snares are deep freeze/ice spikes and mind freeze. You can plow through conditions and mesmer hexes other than shared burden don't have AoE.
With Fall back, the only snares that are really a problem are the 66% ones, i.e. water (since cripple -50%, fallback is +33%).
It's a lame suggestion tbh.
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Mar 14, 2011, 06:33 PM // 18:33
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#8
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Academy Page
Join Date: Jun 2009
Location: I don't know D:
Guild: I Gots A Crayon [Blue]
Profession: E/
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"It doesn't go as fast as I want...change the game please!"
Seriously...it's something you can easily solve by taking removal skills, just deal with it.
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Mar 14, 2011, 08:15 PM // 20:15
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#9
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Frost Gate Guardian
Join Date: Feb 2011
Profession: R/D
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I don't use monks, Dervishes, Paragons. But every Mesmer hex but Expel Hexes/Inspired Hex sucks(Due to long recharge, or whatsoever). Expel Hexes is an Elite, Inspired Hex replaces itself with the hex
But that isn't the point.
Sure, I don't mind if Monsters uses it to mitigate my damage, there isn't really any need for long duration of snares.
Quote:
"It doesn't go as fast as I want...change the game please!"
Seriously...it's something you can easily solve by taking removal skills, just deal with it.
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It wouldn't be a problem if only a few group of monsters have snares. But if most of the monsters has snares, especially long duration. It IS a problem.
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Mar 14, 2011, 08:19 PM // 20:19
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#10
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Quote:
Originally Posted by Miteshu
It IS a problem.
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No it's not, it's a nuisance, it's nothing game breaking or anything. I got legendary everything in PvE using nothing but 3 heroes and retard henchies, never complained about snares or anything. Now, you have 7 heroes, deal with it.
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Mar 14, 2011, 08:34 PM // 20:34
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#11
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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You can easily stick monk, mesmer, or paragon skills on heroes of other professions.
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Mar 14, 2011, 09:04 PM // 21:04
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#12
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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The enemies are really annoying. I don't want the enemies removed, I just want them to have 1 health.
I mean they're gonna die anyway, why make them take time?
No one ever loses at a vanq in PvE, so it's useless to give enemies the 600 health that they have.
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Mar 14, 2011, 09:05 PM // 21:05
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#13
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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(This is about ele snares.)
Well, the 2 only annoying snares by Pve mobs are:
1-mind freeze: most likely resulting in a 90%, but short duration and single target makes it a very little problem.
2-deep freeze: if the whole party is caught in a deep freeze, you're facing wrong eles(read: stay spread).
Also, mobs do not have the "snare targets->nuke them to death" like humans. The worst scenarios is get caught in a deep freeze and maelstrom at the same time, but that is just your fault, and anyways maelstrom isn't exactely a "damage" aoe skill
Anyways, /notsigned
snares = hexes. Bring hex removal. End of problems.
Last edited by AndrewSX; Mar 14, 2011 at 09:07 PM // 21:07..
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Mar 14, 2011, 09:08 PM // 21:08
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#14
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Frost Gate Guardian
Join Date: Aug 2008
Location: 6 feet under
Guild: forever angels
Profession: E/
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its part of the game man bring some removal skils and your all good may and just a question why dont you use monks? they are afterall built for stuff like that
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Mar 14, 2011, 10:04 PM // 22:04
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#15
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Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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so the idea is you are hindered by PvE mobs that you kill faster than the snares they use so you want the snares ruined? FYI ruin the mob snares = ruin the same snares/skills that are on some player bars... and you want this done cuz it is a slight inconvenience to you.
selfish, stupid, and just plain ignorant
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Mar 14, 2011, 10:14 PM // 22:14
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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When I'm a caster, snares are not much of a trouble, unless they come along Maelstrom.
When I'm a melee, they are only a problem for warriors, you'll have to depend on secondaries or other party members to get rid of them. Assassins and Dervishes can get rid of them easily.
When you are a ranger, they are never really a problem. Using a bow, or using a pet, you don't really need to move that much.
And paragons... same as rangers with bows.
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Mar 15, 2011, 08:15 AM // 08:15
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#17
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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If snares are annoying in PvE what shall we say about snares and stuck abuses in PvP lol....
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Mar 15, 2011, 11:24 AM // 11:24
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#18
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Lion's Arch Merchant
Join Date: Apr 2009
Profession: R/
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Quote:
Originally Posted by Miteshu
I don't use monks, Dervishes, Paragons.
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Then Hush. If you cant find room in a full hero group for a condition remove hero it is not ANETs problem. You chose the makeup of the group.
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Mar 15, 2011, 11:25 PM // 23:25
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#19
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Jungle Guide
Join Date: Jul 2009
Guild: Mirror of Reason [SNOW]
Profession: E/N
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Be prepared, plan ahead.
/not signed
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Mar 16, 2011, 05:07 PM // 17:07
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#20
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Academy Page
Join Date: Jan 2011
Location: Canada !
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Bring proper hex removal and condition removal (You should be doing this anyways!) , and not signed.
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